Xcode Macos App Run From Dock

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Hey guys,
In this post I will show you how to create the famous “Hello World” MacOS App

Since I am coming from a C# .NET background, this task was a very interesting one.

So what are you going to learn here:

Xcode macos app
  • Get familiar with XCode (IDE for MacOS)
  • Learn basic SWIFT (general purpose programming language developed by Apple)
  • Create a MacOS App

Setup:

  • You will need a MacOS (a virtual machine with MacOS installed on it, is also acceptable)
  • You will need to install XCode on your MacOS

So let’s dive right into it…

Create a new Mac project

First you need to launch your XCode.

From the menu there, select Create a new Xcode project. This action will pop up a new window.

From the new window you need to select the option MacOS and then navigate to the Application panel. From there you can choose the App option. Click Next

The next window will allow you to choose options for your new project.

Here you can populate the fields however you want. Just make sure you set the language to Swift and I will be using Storyboard as user interface. For now let’s uncheck all other options. Click Next

The following step allows you to choose a location for your project

Once you are done doing that, click Create

XCode will take some time in creating your project. But once it is done, it will look something like this:

XCode Workspace Overview

One of the best ways to familiarize yourself with the XCode workspace is to read all about it in the documentation.

XCode: Toolbar

From the Toolbar section we will be using two buttons: Build and Stop button. So go ahead and click on the Build button. XCode will build our current application and run it. It should look like so:

After that just close the application Window and click the Stop button.

XCode: Navigation Area

For the purposes of this tutorial we are going to stay in the Project NavigatorArea, working with the project files.

XCode: Debug Area

The Debug Area is located at the bottom of the application window. By default is split into two parts.

The panel on the left will show us the variables used while debugging. On the other side is the application output. That is all you need to know for now.

XCode: Utilities Area

This is the area where we will spend the majority of the time. This area is quite complex. Therefore, we’ll explain it as we create the application.

XCode: Editor Area

This is the area where we will write our code. In other words, this is the place where we will spend most of our time. Programming in the Editor Area.

Design the application

Now let’s get over to the Main.storyboard.

Here you can see two controllers. One is the Window Controller and bellow it you can see the View Controller. Both of them server a different purpose. For example in order to change the window title property you need to:

  1. Select the View Controller
  2. Navigate to Attributes Inspector
  3. Edit the Title Property

Like it is shown on the next image

The point is, general Window related properties are set this way. You can also move to the Size Inspector, located next to the 2. Attributes Inspector and change the size of the window. Well I think you get it. Try to explore. See what other so called Inspector options are going to change to the window.

Add UI Controls

Now, let’s see how we can add controls on the Mac Application UI.

  1. Select the Window Controller
  2. Click the Library Button
  3. Search for Label in the Object Browser window
  4. Drag and Drop the control on the Window Controller

Now repeat those steps and make the View Controller look like the following one:

Controls used:

  • Label
  • Text Field
  • Push Button

The goal for this view is when the button is pressed to display alert (message box) saying “Hello {Your name}”

Adjust the control properties

In order to set the Label PropertyTitle to “Name”, first you need to select the Label control and then navigate to the Attributes Inspector from the Utilities Area and find the Title field.

Do the same process for the ButtonControl.

If you have done everything correctly up until now, your View Controller should look something like the following image.

“Hello World” MacOS App

In order to implement the desired functionality on our small MacOS App, we need to:

  1. Navigate to the Navigator Area
  2. Double click the ViewController.swift file

Your XCode editor should change and look like this:

Because we will need to interact with the controls we just added. We need to create and connect IBOutlet properties and IBAction methods to them.

The first code we added is the IBOutlet for the Text Field. We need this property to interact with the Text Field we droped on the View Controller before. As you can see from the code we indeed use the nameTextField.stringValue in our SayHi method.

Now the IBAction method we are going to connect to the button on our View Controller. But before we do that let’s see what is happening in the code.

First we create an instance of the NSAlert class. After that, we set the message text to “Hi {the name inside the Text Field control}”. The style of the alert box is set to Informational. In the end we just add one button with the text “OK”.

We are now ready to connect the IBAction method to the button. But before we do that we also need to connect the Text Field to the IBOutlet property we just created.

XCode: Connect Button to IBOutlet property

The first thing we need to do is double click the Main.storyboard option from the Navigator Area. Next from the View Controller click the following button

After this action, the Utilities Area will activate. From there choose the Connections Inspector and under Outlets locate the property: nameTextField. Click on the circle next to it then drag and drop the connector to the Text Field on the View Controller like so:

Now let’s hook up the IBAction to the Push Button.

For this action you just need to scroll a bit down and find the Received Actions area. There you will notice the method SayHi:and do the same drag and drop but this time drop the connector on the button. Like so:

And that is it… Now just build and run the application from the Toolbar Area.

Application Result: “Hello World” MacOS App

This is how our “Hello World” MacOS App should look like

Take the time and look into my other posts:

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Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.

Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.

The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.

Access Simulator from Xcode

There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.

Running Your iOS App

Xcode macos app run from dock lines

When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.

Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.

Running Your watchOS App

To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.

Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.

Running Your tvOS App

To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.

Launching Simulator Without Running an App

At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.

To launch a Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator.

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.

To launch a watchOS Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator (watchOS).

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).

Simulator opens and displays the Home screen of whichever simulated device was last used.

View the Installed Apps

From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:

Xcode Macos App Run From Dock Settings

  • Press Command-Shift-H.

  • Choose Hardware > Home.

Use the installed apps to test your app’s interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.

iOS Device Home Screen

Much like the Home screen on an iOS device, the simulator’s iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.

On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.

The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don’t appear if you are simulating a legacy device or an unsupported device type.

watchOS Device Home Screen

The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.

Use Safari to Test Web Apps

From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.

  1. From the Home screen, click Safari.

  2. In the address field in Safari, type the URL of your web app and press the Return key.

If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com into the address field and press Return. Safari displays the Apple website. See Figure 1-6.

Use Maps to Simulate Location Awareness

Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.

A simulated watchOS device with the location set to None checks the paired iPhone device for the location.

You can specify your own location, which can be seen in the Maps app.

  1. From the Home screen, click Maps.

  2. Choose Debug > Location > Custom Location.

  3. In the window that appears, type the number 40.75 in the latitude field and the number -73.75 in the longitude field.

  4. Click OK.

  5. Click the Current Location button in the bottom-left corner of the simulated device screen.

After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.

Change the Simulated Device and OS Version

Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.

Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.

You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.

To change the simulated device

  1. Choose a Hardware > Device > device of choice.

    Simulator closes the active device window and opens a new window with the selected device.

If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.

To add a simulator

  1. Choose Hardware > Device > Manage Devices.

    Xcode opens the Devices window.

  2. At the bottom of the left column, click the Add button (+).

  3. In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.

  4. Choose the OS version from the iOS Version pop-up menu.

    Alternatively, if the iOS version you want to use isn’t in the iOS Version pop-up menu, choose “Download more simulators” and follow the steps to download a simulator.

  5. Click Create.

If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.

To download a simulator

  1. In Xcode, choose Xcode > Preferences.

  2. In the Preferences window, click Downloads.

  3. In Components, find the legacy simulator version you want to add, and click the Install button.

You can also delete and rename simulators in the Devices window.

To delete a simulator

  1. In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.

    Xcode opens the Devices window.

  2. In the left column, select the simulator.

  3. At the bottom of the left column, click the Action button (the gear next to the Add button).

  4. Choose Delete from the Action menu.

  5. In the dialog that appears, click Delete.

To rename a simulator, choose Rename from the Action menu and enter a new name.

For how to manage real devices that appear in the Devices window, read Devices Window Help.

Xcode Macos App Run From Dock Mac

Alter the Settings of the Simulated Device

You can alter the settings within Simulator to help test your app.

On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.

Xcode run app on iphone

The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.

Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.

Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.

Xcode Run App On Iphone

Rotate iOS Devices

You can use Simulator to manipulate the simulated device much as you do a physical device.

To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.

Xcode Macos App Run From Dock Lines

Test in Simulator and on a Device

Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.

In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You’ll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.

Quit Simulator

Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.

To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.

Note: Both Simulator and watchOS Simulator can be open at the same time.


Macos Xcode Command Line Tools


Macos Xcode Install

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